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1. Nagflar : pay back our skills ! - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Ysabelle nKataros wrote: Pretty disgusted tbh. That's 3.6m skillpoints it looks like I'm -never- going to use again. Do you seriously have both citadel torpedoes AND cruise missiles to V, yet not have a phoenix? Th...
- by Ysabelle nKataros - at 2013.05.31 19:36:00
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2. Nagflar : pay back our skills ! - in Player Features and Ideas Discussion [original thread]
Pretty disgusted tbh. That's 3.6m skillpoints it looks like I'm -never- going to use again.
- by Ysabelle nKataros - at 2013.05.30 21:20:00
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3. Overview suggestion. - in Player Features and Ideas Discussion [original thread]
Having looked at the example pictures you provided, I think the changes to make the balance of incoming damage more obvious are good changes. However, the change to how locked targets' health is displayed is not, I find the circular damage displa...
- by Ysabelle nKataros - at 2012.10.23 18:28:00
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4. Minmatar battleships, and their roles. - in Player Features and Ideas Discussion [original thread]
Recently in the Dev Blog CCP expressed a desire to know why the Minmatar Tier 1 and Tier 2 BS are so unpopular. Here are the factors that I think contribute. Reason 1: Starting players. I don't recall the exact numbers but aren't Minmatar the lea...
- by Ysabelle nKataros - at 2009.07.27 10:26:00
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5. To CCP: Why are Minmatar BS so unpopular? - in Player Features and Ideas Discussion [original thread]
Whoopsie, I missed that thread, I did have a scan down for it but clearly the coffee I had wasn't big enough cos I missed it :P Editing this thread and putting my post in the other. BoB: When we have fleet battles, our killboard crashes
- by Ysabelle nKataros - at 2009.07.27 10:08:00
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6. To CCP: Why are Minmatar BS so unpopular? - in Player Features and Ideas Discussion [original thread]
Recently in your Dev Blog you expressed a desire to know why the Minmatar Tier 1 and Tier 2 BS are so unpopular. I'm opening this thread for a discussions of that question. Here are the factors that I think contribute. Reason 1: Starting player...
- by Ysabelle nKataros - at 2009.07.27 08:50:00
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7. Time to fix the the log-off aggro timer - in Player Features and Ideas Discussion [original thread]
Edited by: Ysabelle nKataros on 23/01/2009 00:30:37 Originally by: Haniblecter Teg If you cant kill something in 15minutes, than maybe you deserve to lose the kill? We had 5 caps bubbled and would easily have killed 4 of them if it...
- by Ysabelle nKataros - at 2009.01.23 00:27:00
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8. Time to fix the the log-off aggro timer - in Player Features and Ideas Discussion [original thread]
Originally by: Wardo21 Like I said in the last thread complaining about logofski, what you do to the Ctrl-Q logoff mechanism will easily be altered to any number of other ways of disconnecting the client by some other means. (Router/comput...
- by Ysabelle nKataros - at 2009.01.21 21:18:00
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9. Time to fix the the log-off aggro timer - in Player Features and Ideas Discussion [original thread]
Edited by: Ysabelle nKataros on 21/01/2009 20:48:42 Originally by: Fortiter So its only an issue when BoB's enemies want to save their caps, but not a problem when BoB pilots log off to save theirs? If a BoB pilot pulled a logoff...
- by Ysabelle nKataros - at 2009.01.21 20:48:00
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10. Time to fix the the log-off aggro timer - in Player Features and Ideas Discussion [original thread]
Originally by: RogerWilco Originally by: Ysabelle nKataros Originally by: Scrapple +1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up. I don't quit...
- by Ysabelle nKataros - at 2009.01.20 23:47:00
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11. Time to fix the the log-off aggro timer - in Player Features and Ideas Discussion [original thread]
Originally by: Scrapple +1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up. I don't quite agree with this one; for instance if someone puts up a large mobile warp ...
- by Ysabelle nKataros - at 2009.01.20 23:37:00
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12. Time to fix the the log-off aggro timer - in Player Features and Ideas Discussion [original thread]
Edited by: Ysabelle nKataros on 20/01/2009 23:32:54 I therefore propose the following change to the mechanic: Any ship which is shot at starts the aggro timer, NO MATTER whether they are logged on or not. This would both stop capital pilot log...
- by Ysabelle nKataros - at 2009.01.20 23:28:00
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13. Time to fix the the log-off aggro timer - in Player Features and Ideas Discussion [original thread]
Absolutely. I am sick of people logging off half a capital fleet when they realise their friends have jumped and they're still bubbled. If an alliance is fail enough to get their cap fleet in a jam, they should d*mn well suffer the consequences. A...
- by Ysabelle nKataros - at 2009.01.20 23:20:00
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14. Inventory Tool - in Player Features and Ideas Discussion [original thread]
Edited by: Ysabelle nKataros on 09/01/2008 21:59:34 I think EVE needs an inventory tool for the industrialists, especially those that work on behalf of a corporation, to make their jobs easier to organise and manage. My current idea is a fair...
- by Ysabelle nKataros - at 2008.01.09 21:58:00
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15. Inventory Tool - in Player Features and Ideas Discussion [original thread]
Edited by: Ysabelle nKataros on 09/01/2008 21:59:34 I think EVE needs an inventory tool for the industrialists, especially those that work on behalf of a corporation, to make their jobs easier to organise and manage. My current idea is a fair...
- by Ysabelle nKataros - at 2008.01.09 21:58:00
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16. Export Overview Configuration - in Player Features and Ideas Discussion [original thread]
Originally by: Washell Olivaw Originally by: Ysabelle nKataros Originally by: Delerium Primus Simple - copy 'settings' folder in your cache. Done :) Wrong. With the bug I described, when you copy the file that contains ...
- by Ysabelle nKataros - at 2007.09.23 22:29:00
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17. Tabbed Overview - in Player Features and Ideas Discussion [original thread]
interesting idea, but it would have to be implemented extremely carefully. First of all I don't think having tabs for all of your overview configurations on at once would be a good idea because I have around 10 different ones. Second of all, you'd...
- by Ysabelle nKataros - at 2007.09.14 09:26:00
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18. An alternative to sec status - take three - in Player Features and Ideas Discussion [original thread]
Originally by: kimish nice idea, although timer should only go down when your online and NOT at a station and in 0.3+ sec. so you can't just flee into your alliance in 0.0 or hide in a station. else this would be a really good idea ^^ ...
- by Ysabelle nKataros - at 2007.09.14 00:34:00
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19. Drone Improvements - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Edited by: Valandril on 11/09/2007 15:55:03 - Sentry drones, give them some scooping speed, its really pita if ur carrier gets bumped. Suggestion to implement this: have two sentry drone modes, one for movi...
- by Ysabelle nKataros - at 2007.09.14 00:28:00
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20. Export Overview Configuration - in Player Features and Ideas Discussion [original thread]
Originally by: Delerium Primus Simple - copy 'settings' folder in your cache. Done :) Wrong. With the bug I described, when you copy the file that contains your overview settings, the bug is copied as well. In addition, that file is lo...
- by Ysabelle nKataros - at 2007.09.10 09:29:00
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